| Name |
Type |
Description |
Duration |
Special Notes |
| Shadow |
Incrementor |
Increase the value of all cards by one |
Two reloads |
|
| Soldier |
Combo Plus |
Add an extra hit to normal combos |
Three reloads |
|
| Large Body |
Guard |
Deflect frontal physical attacks and completely nullify damage |
One reload |
|
| Red Nocturne |
Fire Boost |
Increase the strength of Fire abilities |
One reload |
|
| Blue Rhapsody |
Blizzard Boost |
Increase the strength of Blizzard abilities |
One reload |
|
| Yellow Opera |
Thunder Boost |
Increase the strength of Thunder abilities |
One reload |
|
| Green Requiem |
Cure Boost |
Increase the potency of Cure abilities |
One reload |
| Powerwild |
Retrograde |
Reverse the values of all cards (1 becomes 9, 2 becomes 8, etc.). Cards with value 0 are not affected |
One reload |
|
| Bouncywild |
Draw |
Attract fallen cards and items for easy retrieval |
Five reloads |
|
| Air Soldier |
Reload Kinesis |
Reload while in motion |
Three reloads |
|
| Bandit |
Combo Finish |
Make any normal attack as strong as a finishing blow |
One reload |
|
| Fat Bandit |
Back Attack |
Increase damage when striking enemies from behind |
Two reloads |
|
| Barrel Spider |
Quickload |
Reload cards instantly |
Three reloads |
|
| Search Ghost |
Drain |
Absorb enemy HP when striking with attack cards, but enemies will drop fewer items |
One reload |
|
| Sea Neon |
Random Values |
Randomize the values of cards you use |
One reload |
|
| Screwdiver |
Decrementor |
Decrease the values of all cards by one |
One reload |
|
| Aquatank |
|
|
|
|
| Wight Knight |
Float |
Alter gravity to increase jumping ability |
Three reloads |
|
| Gargoyle |
Vanish |
Become invisible and reduce your chances of being hit |
One reload |
|
| Pirate |
All Zeros |
Change the values of all cards to 0 |
One reload |
|
| Air Pirate |
|
|
|
|
| Darkball |
Cardblind |
Hide the cards you hold from hostile eyes |
Three reloads |
|
| Defender |
Protect |
Decrease damage from physical attacks by the enemy. Magical attacks do normal damage |
One reload |
|
| Wyvern |
|
|
|
|
| Wizard |
Magic Boost |
Forfeit summon card use to power up magic cards |
One reload |
|
| Neoshadow |
Bio |
Cause enemies' HP to gradually drop |
One reload |
|
| White Mushroom |
|
|
|
|
| Black Fungus |
Random Flush |
Activate a random enemy card effect |
One reload |
|
| Creeper Plant |
|
|
|
|
| Tornado Step |
|
|
|
|
| Crescendo |
Summon Boost |
Forfeit magic card use to power up summon cards |
One reload |
|
| Guard Armor |
Wide Attack |
Slightly extend the range of attack cards |
Thirty attacks |
|
| Parasite Cage |
Dispel |
Break an opponent's enemy card without fail. Nothing happens if your opponent has no enemy card in play |
Entire battle |
|
| Trickmaster |
Value Break |
When you lose a card break, reduce the value of the enemy's card by the value of your broken card |
Ten breaks |
|
| Darkside |
Mimic |
Copy the enemy card your opponent is using. Nothing happens if your opponent has no enemy card in play |
Entire battle |
|
| Card Soldier |
Attack Haste |
Increase the swing speed of attack cards |
Thirty attacks |
|
| Hades |
Berserk |
Boost the power of attack cards when low on HP (when the gauge is flashing red) |
Thirty attacks |
Resistant to: fire Stunned by: ice |
| Jafar |
Attack Bracer |
Stop enemies from breaking attack cards you use |
Twenty attacks |
|
| Oogie Boogie |
Regen |
Gradually restore HP. HP return more quickly when low |
Ten uses |
|
| Ursula |
Shell |
Halve the damage from magical attacks by the enemy. Summon magic does normal damage |
Five hits taken |
|
| Hook |
Second Chance |
Retain one HP after a critical hit, provided you have two or more HP left |
Three uses |
Resistant to: lightning Stunned by: fire |
| Dragon Maleficent |
Overdrive |
Sacrifice reload speed to power up attack cards |
Thirty attacks |
|
| Riku |
Sleight Lock |
Keep cards used in sleights available for reloading |
Five sleights |
Resistant to: fire, ice, and lightning |
| Axel |
Quick Recovery |
Use cards even while staggering from damage |
Ten hits taken |
Immune to:fire Stunned by: ice |
| Larxene |
Dash |
Increase running speed |
Fifteen cards |
Immune to: lightning Weak against: special attacks |
| Vexen |
Auto-Life |
Revive automatically when your HP reaches zero. Only a small amount of HP is restored |
One use |
Immune to: ice Stunned by: fire |
| Marluxia |
Double Sleight |
Use stocked cards and sleights twice in a row. However, during versus battles it bumps up the reload counter |
Three sleights |
Resistant to: fire, ice, lightning, and special attacks Weak against:
physical attacks |
| Zexion |
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| Lexaeus |
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